Graphics & Geometry Group

Dr. Felix Hülsmann

fhuelsma
Email:
 

From fall 2008 to 2011 I studied Cognitive Computer Science (BA) at Bielefeld University. Afterwards, from Fall 2011 to 2013 I studied Intelligent Systems (MA). I worked for the Artificial Intelligence Group from February 2010 to summer 2014, first as a student assistant and from 2013 until the retirement of Prof. Wachsmuth in July 2014 as a research assistant. From 2014 to 2018 I worked for the Computer Graphics and Geometry Processing Group.

My favorite fields of reserach are

Besides, I am interested in Cognitive Science and a few other cool areas.

In private, I like playing the classical guitar. I also enjoy reading (especially fantasy and science fiction novels) and writing. When I have enough time, I do photography, especially nature, but also people and concert photography.

Another great part of my leisure time I spend voluntary working as a youth-councellor for children and teenagers and organizing leisure time activities.

Projects / Theses

Teaching

Summer term 2017
Project: "Creating a Virtual Mirror using the Kinect"
Project: "Virtual Mirror with HMD"

Winter term 2016
Bachelor Thesis: "Blending Motion Capture Data to Generate Pointing Gestures" (Yannic Bramkamp)

Summer term 2016
Project: "Interaction with Virtual Objects to Improve Agility"
Project: "Full-Body Multi-User Interaction using Head-Mounted Displays"
Bachelor Thesis: "Footskate Cleanup in Motion Retargeting for Character Animation" (Vanessa da Silva Dovis)

Winter term 2014
Project: "Online detection and correction of typical errors for full body motion capture"
Bachelor Thesis: "Workflow for the Generation of Animated Characters in X3D." (Michael Zwick)
Bachelor Thesis: "A Stressful Virtual Environment. Comparison between HMD and CAVE." (Alexander Meerhoff)

Summer term 2014
Seminar: Hot Topics in Human-Computer Interaction and Virtual Reality
Project: "Intelligent Systems: Cheering you up in Empathic Rooms (Part II)"
Bachelor Thesis: "Generation of Immersive Environments in Virtual Reality with Respect to Current Meteorological Data" (Alex Walender)

Winter term 2013
Seminar/Project: Evloutionary Computing II
Project: "Intelligent Systems: Cheering you up in Empathic Rooms (Part I)"

Winter term 2012
Tutor: Virtual Reality

Winter term 2010
Tutor: Theoretical computer science

Publications

Superimposed skilled performance in a virtual mirror improves motor performance and cognitive representation of a full-body motor action
Felix Hülsmann, Cornelia Frank, Irene Senna, Marc O. Ernst, Thomas Schack, Mario Botsch
[PDF]  [Video]  
Motor Learning in Virtual Reality: From Motion to Augmented Feedback
Felix Hülsmann
[PDF]  
Classification of motor errors to provide real-time feedback for sports coaching in virtual reality — A case study in squats and Tai Chi pushes
Felix Hülsmann, Jan Philip Göpfert, Barbara Hammer, Stefan Kopp, Mario Botsch
Computers & Graphics 76, 2018, pp. 47-59.
Accurate Online Alignment of Human Motor Performances
Felix Hülsmann, Andreas Richter, Stefan Kopp, Mario Botsch
Proceedings of ACM Motion in Games, 2017, pp. 7:1-7:6.
[PDF]  [Video]  
The Intelligent Coaching Space: A Demonstration
Iwan de Kok, Felix Hülsmann, Thomas Waltemate, Cornelia Frank, Julian Hough, Thies Pfeiffer, David Schlangen, Thomas Schack, Mario Botsch, Stefan Kopp
Proceedings of International Conference on Intelligent Virtual Agents, 2017, pp. 105-108.
[PDF]  
Intelligent Coaching Space - Motor learning and coaching in virtual reality
Cornelia Frank, Felix Hülsmann, Iwan de Kok, Stefan Kopp, Mario Botsch, Thomas Schack
Proceedings of ISSP World Congress of Sport Psychology, 2017
The Impact of Latency on Perceptual Judgments and Motor Performance in Closed-loop Interaction in Virtual Reality
Thomas Waltemate, Irene Senna, Felix Hülsmann, Marieke Rohde, Stefan Kopp, Marc Ernst, Mario Botsch
Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST), 2016, pp. 27-35.
[PDF]  [Video]  
Non-Negative Kernel Sparse Coding for the Analysis of Motion Data
Babak Hosseini, Felix Hülsmann, Mario Botsch, Barbara Hammer
Proceedings of International Conference on Artificial Neural Networks (ICAAN), 2016, pp. 506-514.
[PDF]  
The ICSPACE Platform: A Virtual Reality Setup for Experiments in Motor Learning
Felix Hülsmann, Thomas Waltemate, Thies Pfeiffer, Mario Botsch, Stefan Kopp
Poster presented at Virtual Environments: Current Topics in Psychological Research (VECTOR), 2016.
[PDF]  [Poster]  
Latency, sensorimotor feedback and virtual agents: Feedback channels for motor learning using the ICSPACE platform
Cornelia Frank, Iwan de Kok, Irene Senna, Thomas Waltemate, Felix Hülsmann, Thies Pfeiffer, Marc Ernst, Stefan Kopp, Mario Botsch, Thomas Schack
Poster presented at Virtual Environments: Current Topics in Psychological Research (VECTOR), 2016.
[PDF]  [Poster]  
Realizing a Low-latency Virtual Reality Environment for Motor Learning
Thomas Waltemate, Felix Hülsmann, Thies Pfeiffer, Stefan Kopp, Mario Botsch
Proceedings of ACM Symposium on Virtual Reality Software and Technology (VRST), 2015, pp. 139-147.
[PDF]  [Video]  
A Multimodal System for Real-Time Action Instruction in Motor Skill Learning
Iwan de Kok, Julian Hough, Felix Hülsmann, Mario Botsch, David Schlangen, Stefan Kopp
Proceedings of ACM International Conference on Multimodal Interaction, 2015, pp. 355-362.
[PDF]  
Multi-Level Analysis of Motor Actions as a Basis for Effective Coaching in Virtual Reality
Felix Hülsmann, Cornelia Frank, Thomas Schack, Stefan Kopp, Mario Botsch
Proceedings of International Symposium on Computer Science in Sport, 2015, pp. 211-214.
[PDF]  
Demonstrating the Dialogue System of the Intelligent Coaching Space
Iwan de Kok, Julian Hough, Felix Hülsmann, Mario Botsch, David Schlangen, Stefan Kopp
Proceedings of SemDial 2015 (GODIAL), pp. 168-169.
[PDF]